The idea of green, yellow, red, and black zones seems good (if maybe a little over complicated). I'd suggest re-examining this concept and perhaps simplifying it to green and yellow and black. Or perhaps have red zones as a border to black zones in which players can go for small scale pvp (with appropriate motivators and rewards to small scale pvpers). I would also like to suggest that the idea of "even" fights should be encouraged, while the typical definition of ganking and griefing should be actively punished (by gameplay mechanics rather than by gms and bans).
With the current map, travel to and from black zones needs to be rethought. I'd suggest a boat system that makes traveling to and from albion online gold market. If you want to gank me a steals my lootses, you have to do that before I reach the boat out of the black zones. But, if you make it such a PITA to get to the black zones, you never get to loot me at all
I would suggest that the draw and reward of being in an hcpvp zone is to pvp -- if the draw isn't present in the game's design, this can't be fixed with bandaids like loot drops and pve dungeons, but instead the design itself must be re-examined. DAoC, while not hardcore pvp, had a very intense and very active pvp game. People played for years and years and years (in fact, many still do, more than a decade after the game "ended"). No one was ever in a pvp zone who did not want to be in a pvp zone. Yes, there were zergs, and there were motivations for being there that impacted the pve game, but nothing that forced someone out there before they were ready. In addition, players who wanted to pvp could ONLY do so in those zones. That was very much part of why it was so successful as a game mechanic.
I don't want all this to come across as negative or ranting -- I am truly enjoying the game I've seen so far. I like the old-school feel. Having said that, I do think it could be more fun to buy Cheap Albion Online Silver. I haven't been here long, so my take on the game is unbiased by what came before -- at the same time, I don't know the history or what was originally intended by the decisions that led to this version of the game. I'm also looking at this from the long term perspective of a game industry vet who wants this game to succeed in the marketplace and be around a long time for me to play. I don't want to invest time and money in another game with great promise that dries up in a couple of months.